﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using UnityEngine;

namespace BearUtil
{
    public class GetSpecialItem : BearNode
    {
        // num1#num2 => 本次获得的物品id # 数量
        public int[] item1;
        public int[] item2;
        public int[] item3;
    }
}